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very nice Tom, but shouldn't the snow near the base of the tree be lower
than that in the open? (because the snow collecting on the branches.)
--
Regards,
C.J. POV User
PRSG
http://hyperion.spaceports.com/~povstudy/
hou### [at] yahoo com
Tom Melly <tom### [at] tomandlu co uk> wrote in message
news:3c4d3b91@news.povray.org...
> WIP 4 IRTC
>
> Now with traced trees - 20,000 of them. Took me a while to find a way of
making
> trees that didn't eat up memory. Managed it by combining meshes and
cylinders
> and adapting quality depending on distance.
>
> There were meant to be stars as well, but I made a boo-boo...
>
> --
> #macro G(D,E,F)#local I=array[3]{D,E,F}#local B=0;triangle{#while(
> B<3)#while(I[B])A[mod(I[B],10)]+#local I[B]=div(I[B],10);#end<-5,-
> 2,9>#local B=B+1;#end}#end #local A=array[7]{x,x*2,x*4,y,y*2,y*4,z
> }light_source{-x*6-z*9,1}mesh{G(105,10,146)G(105,246,10)G(105,56,
> 146)G(105,1256,246)G(1256,126,220)G(22156,2216,201)pigment{rgb 1}}//TM
>
>
>
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